
ILARIA
CR 4
Female human cleric 4 (deity: Fharlanghn)
NG medium humanoid (human)
Init +1; Senses listen +3, spot +3
Languages Common, Goblin
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AC 17, touch 11, flat-footed 16
HP 26 (3d8+8) (8+1+5+4)
Fort +6, Ref +2, Will +7
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Speed 20 ft.
Melee quarterstaff +5 (1d6+2/1d6+2, x2) (AC 15) or heavy mace +5 (1d8+2, x2) (AC 17)
Ranged light crossbow +4 (1d8, 19-20/x2)
Base Atk +3; Grp +5
Atk Options divine spell casting, turn undead (6/day)
Domains Travel, Protection, Luck
Domain spells Aid, Entropic Shield, Locate Object, Longstrider, Sanctuary, Shield Other
Domain granted powers freedom of movement, protective ward, reroll one die per day
Spells Typically Prepared
2nd (3+1/day) Silence, Summon Monster II, Aid
1st (4+1/day) Command (DC 13), Summon Monster I (x2), Longstrider
0 (5/day) Read Magic (x2), Detect Magic, Guidance
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Abilities Str 14, Dex 13, Con 15, Int 12, Wis 16, Cha 9
Feats Combat Casting, Extra Turning, Improved Turning
Skills Concentration +9 (+13 for defensive casting), Heal +10, Knowledge (Religion) +8, Profession (Guide) +10
Possessions backpack, bedroll, case with 10 crossbow bolts, flint & steel, heavy mace, holy water (1 flask), hooded lantern, light crossbow, +1 light wooden shield, oil (4 pints), quarterstaff, sack, scale mail (-4 armor check, move 20 ft.), trail rations (6 days), wand of cure light wounds (4 charges), wand of longstrider (23 charges), waterskin, wooden holy symbol (crescent moon over a road), 8 CP, 15 SP, 59 GP, 2 PP
XP Total 6,000
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Background: drifter
Archetype: orphan
Trait: carefree
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Summoned monsters
CELESTIAL GIANT FIRE BEETLE
Small Magical Beast (Augmented Vermin, Extraplanar)
Hit Dice: 1d8 (7 hp)
Initiative: +0
Speed: 30 ft.
Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple: +0/-4
Attack: Bite +1 melee (2d4)
Full Attack: Bite +1 melee (2d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Smite Evil (Su) +1
Special Qualities: Darkvision 60 ft., vermin traits, resistance to acid, cold, electricity 5, spell resistance 6
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 10, Dex 11, Con 11, Int 3, Wis 10, Cha 7
Skils: Climb +4
Feats: Toughness
CELESTIAL GIANT BOMBARDIER BEETLE
Medium Magical Beast (Augmented Vermin, Extraplanar)
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 30 ft.
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acid spray (once per round, 10 ft. cone, Fort DC 13, 1d4+2), Smite Evil (Su) +2
Special Qualities: Darkvision 60 ft., vermin traits, resistance to acid, cold, electricity 5, spell resistance 7
Saves: Fort +5, Ref +0, Will +0
Abilities: Str 13, Dex 10, Con 14, Int 3, Wis 10, Cha 9
Skils: Climb +6
Feats: Toughness