General | Races | Classes | Languages | Starting Set | Illustrations

starting set

If you're rolling up a new character, give yourself 4500 XP and 2700 GP.

Standard Possessions

Use your GP to purchase:

  • Simple weapons (including masterwork) at the price listed in the Player's Handbook
  • Martial weapons (including masterwork) at 10 times the price listed in the Player's Handbook (for example, a rapier would cost 200 GP)
  • Exotic weapons (including masterwork) at 100 times the price listed in the Player's Handbook (for example, a net would cost 2000 GP)
  • Masterwork silver or cold iron simple weapons for 320 GP in addition to the normal price
  • Padded, Leather, and Studded Leather armor (including masterwork) at the price listed in the Player's Handbook
  • All other types of armor or shields (including masterwork) at 10 times the price listed in the Player's Handbook (for example, a light steel shield would cost 90 GP)
  • A darkwood buckler for 2000 GP
  • All other goods and services are available at the standard cost. Spellcasting services are not available.

    If you have chosen a weapon proficiency as a feat, you do not need to start the game with that weapon. For instance, your character could be a Diluvian skilled in the use of the spiked chain who joined a failed rebellion against the Emperor Flavius and was subsequently sold to Masovian slave traders at the port of Pretium. Or you could be a Goblin who learned the use of the Orcish double axe from his grandfather using a wooden model. Both of those weapons would be prohibitively expensive to own at the outset of the game, despite plausible backstories explaining the special feat.

    Special Goodies

    In a dead magic zone, magical items may circulate as old trinkets, curios, or family heirlooms, and since their magical properties would not work (and without the ability readily to cast "detect magic" or "read magic"), they would be very difficult to distinguish from similar non-magical items. To represent this, you get to gamble for magical items. One in three out of the items in the following list are magical. If you really want to gamble, four of the twelve items in the "miscellaneous" category are magical items that are a great bargain for the piddling 50 GP price, but one of the twelve items is cursed! (The other seven items are just ordinary items, if a bit eccentric.) You may purchase two of the following items for the GP amount listed for the category the item is under.* Choose no more than one item from each category.

    I've indicated items other players have bid on by putting that player's name in red after the item. If two or more select the same item, we'll roll off and the loser(s) get to try again.

    Rings (500 GP)

  • silver ring with fine amethyst gem (Baz)
  • plain gold ring (Sam)
  • bronze ring with red garnet gem
  • brass ring with turquoise gem
  • plain adamantine ring (Dave)
  • iron ring with Karmarthian (Goblin) runes carved on the inside (Brett)

    Talismans, pendants or amulets (500 GP)

  • silver amulet with a Rouvanian (Elven) rune engraved on the pendant (Baz)
  • jade pendant on a bronze chain (Göran)
  • ivory pendant on a gold chain
  • silver "Chrysoprase" (goddess) talisman
  • brass dragon talisman
  • zirconium pendant on a silver chain

    Masterwork Weapons (300 GP)

  • beautifully wrought dagger (Sean)
  • intricately carved oak quarterstaff with a dragon head carved out of a knot at the top (Brett)
  • fine steel longsword
  • sturdy long bow with Rouvanian (Elven) runes carved in it
  • ancient Midonian (Dwarven) waraxe (Shawn)
  • adamantine heavy mace (Dave)

    Old manuscripts/scrolls (50 GP)

  • canvas scroll in an ivory case
  • papyrus scroll in a leather case
  • old Rouvanian (Elven) book with a red leather cover
  • canvas scroll in a wooden case
  • old Karmarthian (Goblin) book with a green leather cover
  • papyrus scroll in a bamboo case

    Miscellaneous (50 GP)

  • twelve inch long whale bone with peculiar swirling runes carved on it (Göran)
  • bottle of rare, highly prized Shushanish (Human) rum
  • old brass lamp of fine Haldeven (Human) craftsmanship
  • Karmarthian (Goblin) "chess piece" (resembles a king) (Shawn)
  • mahogany box full of fragrant herbs
  • desiccated monkey paw
  • delicate glass bottle of indigo ink
  • mask resembling the face of a large cat (Sean)
  • small three-minute hourglass
  • golden beetle mounted under glass in an oak frame
  • rare, hand-painted, Shushanian (Fey) tarot card ("The Tower") (Sam)
  • a live black spider in a glass terrarium


    * This gives you approximately an 11% chance of picking two magical items and a 56% chance of picking at least one magical item.




    Youngstranger.com
    ©2003-07 John D. Gustav-Wrathall | home | blog | contact me