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CR 4
Male elven wizard 4
LG medium humanoid (elf)
Init +4; Senses listen +2, search +6, spot +2; automatic search check when passing within 5 feet of hidden portals
Languages Lazarean (Elven), Hannish (Common), Sokoto, Ashakadian, Yakuni, Akanu (Orcish)
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AC 11, touch 10, flat-footed 11
HP 16 (4d4)
Fort +2, Ref +2, Will +5 (immune to magic sleep effects, +2 against enchantment spells or effects)
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Speed 30 ft. (6 squares)
Melee mwk rapier +2 (1d6-1/18-20, x2)
Base Atk +2; Grp +1
Combat Gear mwk rapier
Atk Options Prefers magic use; will enter melee only in extremity
Spells Typically Prepared (CL 4th):
2nd (3/day): invisibility (DC 17), web (DC 16), flaming sphere (DC 16)
1st (4/day): magic missile (2), sleep (DC 15), charm person (DC 15)
0 (4/day): detect magic (2), read magic (2)
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Abilities Str 8, Dex 10, Con 11, Int 18, Wis 10, Cha 13
SQ Low light vision
Feats Improved Initiative, Martial Weapon Proficiency (longsword, rapier, longbow and shortbow), Scribe Scroll, Spell Focus (Illusion)
Skills Concentration +7, Craft (Alchemy) +5, Decipher Script +11, Knowledge (Arcana) +11, Knowledge (History) +11, Listen +2, Search +6, Spellcraft +13, Spot +2
Possessions Akanu dagger, Akanu tear-drop-shaped earrings and circlet necklace (+1 deflection bonus to AC and +1 to all saves), backpack, Bands of Bellaro (magical iron clasp, opens on utterance of "Alam!" and closes on utterance of "Huru!"), bejewelled mwk rapier (inherited from father, 420 GP), bell, belt, Books of Lesteneth (2, desecrated), bracers, claw lamp, common robe, crystal rod with gems on the end, dog whistles (3), embroidered cloak, finely tooled soft leather boots, gloves, iron pot, large belt pouch, map/scroll cases (3), lyre, potion of flesh to stone, quarterstaff, ring of shocking grasp (8 charges used, ? charges left), small coffer, spy glass, wand of magic missile (depleted), winter blanket, writing ink, Zuthgorr's spell book (magic missile, sleep, burning hands, blindness/deafness, web), 12 PP, 65 GP, and 720 SP.
Supplies candles (8), flint & steel, iron rations (5 days), wineskin
Spell components blue sand (4), chalk (50), clear crystal prism (1), eyelashes (13), fine sand (50), gum arabic (18), powdered iron (12), red sand (8), rose petals, salt (100), soot (100), spider web (30), split dried peas (12), sulphur (12), tallow (12), vermillion (6), yellow sand (30)
XP Total: 8,000
Familiar
NONE
Spell Book:
3rd: vampiric touch
2nd: alter self, blindness/deafness, flaming sphere, fog cloud, invisibility, minor image, spectral hand, web
1st: burning hands, charm person, color spray, comprehend languages, disguise self, identify, magic missile, sleep, ventriloquism
0: acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue
Character Theme: Knowledgeable
Background: Mariner
Personality Archetype: Crusader
Personality Traits: Conservative, Disciplined, Erudite, Exotic, Loyal, Serious
History Lempi is from the forest of Mithendel, a Lazarean (from the "High Elven" society). His parents were merchants (a marginal occupation in Lazarean society) who traded with humans. He once traveled with his father as far as the gates of Uzak. When the elves broke off relations with the humans, his family was ruined. Lempi was fascinated by humans, and particularly interested in their concept of law and order. He made a point of studying human languages and history.
Because of his lawful nature and his interest in humans, he gradually found himself ostracized from Elven society. This pushed him to become a political agitator who supported intervening on the side of humans during their war against the Akanu. He was young -- only 77 -- when the war broke out. He did not accept the reasoning of the Elders in refusing to intervene.
His political views were a precipitating factor in his leaving Mithendel. He immigrated to Hannan in 460 C.Y. However, because Hannish prejudice against Elves, he ironically found himself ostracized even among the people he admired and had supported politically. He was finally taken in and mentored by the "crazy" wizard Ardin in the city of Pithom.
Role playing notes Lempi always donates his share of booty (above and beyond what he needs for basic supplies or to fulfill game objectives) to the poor/charity. He is exempted from royal charter requirements, due to his charity.
He will enter melee only in extreme situations, generally relies on spells.
While travelling in the wilderness, Lempi was confronted by a "crazy man" who predicted the downfall of his people.