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KALERVO
CR 14

Male human druid 14
N medium humanoid (human)
Init +3; Senses listen +17, spot +17
Languages Common, Druidic, Kordo
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AC 21, touch 9, flat-footed 16
HP 76 (14d8+14)
Fort +13 (immune to all poisons), Ref +6, Will +22 (+4 saving throw against fey magic)
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Speed 30 ft.
Melee mwk spear +10/+5 (1d8-1/x3) or mwk scimitar +10/+5 (1d6-1/18-20, x2) or +1 cold iron sickle +10/+5 (1d6/x2)
Ranged mwk spear +10/+5 (1d8-1/x3) or mwk sling +10/+5 (1d4-1/x2)
Base Atk +10/+5; Grp +9
Atk Options Prefers to wild shape and fight as a polar bear; if possible, use buffs prior to combat; Summon Nature's Ally and buff animal companion and summoned animals with animal growth
Special Actions spontaneous rejuvenation, woodland stride, wild shape (6/day, large, tiny, plant, 14 hours), a thousand faces
Spells Typically Prepared:
7th (2/day): SUMMON NATURE'S ALLY VII
6th (4/day): Fires of Purity, Mass Bull's Strength, SUMMON NATURE'S ALLY VI
5th (4/day): Animal Growth (x2), Baleful Polymorph (DC 21), SUMMON NATURE'S ALLY V
4th (5/day): SUMMON NATURE'S ALLY IV (x2), Flame Strike (x2), Dispel Magic (DC 20)
3rd (5/day): Call Lightning (DC 19), Cure Moderate Wounds (x3), Greater Magic Fang (+3) (can recall one cast 3rd level spell per day with pearl of power)
2nd (5/day): Barkskin (+5), Bear's Endurance, Bull's Strength, Cat's Grace, SUMMON SWARM
1st (7/day): Charm Animal (DC 17), Endure Elements (x5), Entangle (DC 17)
0 (6/day): Detect Magic (x3), Read Magic (x3)
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Abilities Str 8, Dex 8, Con 12, Int 12, Wis 23, Cha 17
SQ Spontaneous Rejuvenation (alternative class feature), Animal Companion, Trackless step, Venom immunity
Feats Augment Summoning, Self Sufficient, Spell Focus (Conjuration), Spell Penetration, Natural Spell, Improved Initiative
Skills Concentration +17, Handle Animal +17, Heal +17, Jump +4, Knowledge (nature) +13, Listen +19, Ride +1, Spot +19, Survival +25 (+27 above ground), Wild Empathy +16 animals (+13 magical beasts)
Possessions belt of growth* (waist), bracers of armor* (+2) (arms), cloak of resistance*(+2) (shoulders), crystal mask of mind armor (+4 insight bonus to will saves) (face), druid's vestment (torso), headdress of intellect (+2) (head), peasant's outfit, periapt of wisdom* (+4) (throat), ring of feather falling (ring), spear (masterwork) (spellstaffed - energy immunity), 4 wilding clasps, wooden plate armor (+3) (+4 to armor bonus, max dex +3, armor check -3, 20 ft.) (body), boots of springing and striding (+10 ft., +5 to jump); (open slot: hands); amulet of mighty fist (+1), shield of grafting (+2) with crocodile scale trophy affixed (+1 luck bonus to AC and saving throws), third eye clarity, gris gris of hero's feast; dagger (cold iron), gold-capped baobab staff (+5 diplomacy with Xanno, grants title of "chief"), gris gris of fireseeds, healing kit, pearl of power, potion of cure serious wound, saddlepack, salt (1 lb.), scimitar (masterwork), scroll of mass snake swiftness (3), scroll of summon swarm and dispel magic, sickle (+1 cold iron), sling (masterwork), spell component bag, wand of cure moderate wound (28 charges), wand of drifts of shalm (45 charges), wand of enlarge person (18 charges), wand of protection from acid caster level 10 (50 charges); 715 cowry shells (SP), 40½ PP, 56 GP
XP Total 80,571 (earned current campaign: 40,071)
*worn with a wilding clasp


Polar bear shape
N large humanoid (human)
Init +5; Senses listen +17, spot +17
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AC 19, touch 10, flat-footed 18
Fort +17 (immune to all poisons), Ref +7, Will +22 (+4 saving throw against fey magic)
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Speed 40 ft., swim 30 ft.
Melee 2 claws +18 (1d8+8) and bite +13 (2d8+4)
Face/reach 10 ft./5 ft.
Base Atk +10/+5; Grp +22
Atk Options Improved Grab
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Abilities Str 27, Dex 13, Con 19, Int 12, Wis 23, Cha 17
Racial Bonus Feats --
Skills Hide -2 (+10 in snowy environment, +12 polar bear racial bonus); Listen +19, Spot +19, Swim +15 (+8 polar bear racial bonus)

Shambling mound shape
N large plant (human)
Init +4; Senses listen +21, spot +17
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AC 22, touch 9, flat-footed 22
Fort +13 (immune to all poisons), Ref +6, Will +16 (+4 saving throw against fey magic)
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Speed 20 ft., swim 20 ft.
Melee 2 slams +14 (2d6+5)
Face/reach 10 ft./10 ft.
Base Atk +9/+4; Grp +18
Atk Options Improved grab, constrict 2d6+7
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Abilities Str 21, Dex 10, Con 17, Int 12, Wis 23, Cha 17
Racial Bonus Feats --
Skills Hide +3 (+11 in swampy or forest environment, +4/+12 racial bonus); Listen +23 (+4 racial bonus), Spot +19, Move Silently +4 (+4 racial bonus)

KATO
Dire lion animal companion
N large animal
Init +3; Senses low-light vision, scent, listen +7, spot +7
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AC 18, touch 12, flat-footed 15
HP 75 (10d8+30)
Fort +10, Ref +9, Will +8
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Speed 40 ft.
Melee 2 claws +15 (1d8+8) and bite +9 (1d8+4)
Face/reach 10 ft./5 ft.
Base Atk +7/+2; Grp +19
Atk Options Improved Grab (to use, must hit with a bite attack; gets two rake attacks if grapple is successful), Pounce (if Kato charges, can make a full attack action plus two rake attacks), Rake (2 rakes +14 1d8+4)
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Abilities Str 26, Dex 16, Con 17, Int 2, Wis 12, Cha 10
SQ Low-light vision, scent (Can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Can identify familiar odors. Detect opponents within 30 ft., 60 ft. if upwind, 15 ft. if downwind, twice the normal range if scent is "strong," three times if "overpowering." Partial action to note direction of scent, can pinpoint exact source within 5 ft.), link (handle animal as a free action), share spells (within 5'), evasion
SA Tricks (attack, come, defend, down, heel, guard, track [Can follow tracks by smell on making a wisdom check. DC of 10 for a fresh trail, increased or decreased based on strength of odor, increased by 2 for each hour the trail goes cold. See rules for Track feat. Scent tracking ignores effects of surface conditions and poor visibility.]), Kato's carrying capacity: light load: up to 266 lbs.; medium load: 267-533 lbs.; heavy load: 534-800 lbs.
Feats Alertness, Improved Natural Attack (Claw), Run, Weapon Focus (claw)
Skills Hide +3, Intimidate +6 (+4 for each size category larger than opponent), Listen +7, Move Silently +6, Spot +7
Possessions Collar of Healing


enlarged
N huge animal
Init +2; Senses low-light vision, scent, listen +7, spot +7
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AC 19, touch 10, flat-footed 18; DR 10/magic
hp 85 (8d10+50)
Fort +16, Ref +12, Will +12
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Melee 2 claws +18 (2d6+12) and bite +10 (2d6+6); 2 rakes +17 (2d6+6)
Face/reach 15 ft./10 ft.
Base Atk +7; Grp +23
Abilities Str 34, Dex 14, Con 21, Int 2, Wis 12, Cha 10
Skills Hide +3, Intimidate +6 (+4 for each size category larger than opponent), Listen +7, Move Silentlly +5, Spot +7

AUGMENTED SUMMONED BROWN BEAR
N large animal
Init +1; Senses low-light vision, scent, listen +4, spot +7
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AC 15, touch 10, flat-footed 14
HP 63 (6d8+36 HD)
Fort +11, Ref +6, Will +3
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Speed 40 ft.
Melee 2 claws +13 (1d8+10) and bite +8 (2d6+5)
Face/reach 10 ft./5 ft.
Base Atk +4; Grp +18
Atk Options Improved Grab
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Abilities Str 31, Dex 13, Con 23, Int 2, Wis 12, Cha 6
SQ Low-light vision, scent (Can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Can identify familiar odors. Detect opponents within 30 ft., 60 ft. if upwind, 15 ft. if downwind, twice the normal range if scent is "strong," three times if "overpowering." Partial action to note direction of scent, can pinpoint exact source within 5 ft.)
SA Improved grab
Feats Endurance, Run, Track
Skills Listen +4, Spot +7, Swim +14


enlarged
N huge animal
Init +0; Senses low-light vision, scent, listen +4, spot +7
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AC 19, touch 8, flat-footed 19; DR 10/magic
HP 75 (6d8+48 HD)
Fort +17, Ref +9, Will +7
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Melee 2 claws +16 (2d6+14) and bite +11 (3d8+7)
Face/reach 15 ft./10 ft.
Base Atk +4; Grp +22
Abilities Str 39, Dex 11, Con 27, Int 2, Wis 12, Cha 6
Skills Listen +4, Spot +7, Swim +18

AUGMENTED SUMMONED TYRANNOSAURUS REX
N huge animal
Init +1; Senses low-light vision, scent, listen +14, spot +14
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AC 14 (-2 size, +1 dex, +5 natural), touch 9, flat-footed 13
HP 216 (18d8+135 HD)
Fort +18, Ref +12, Will +8
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Speed 40 ft.
Melee bite +22 melee (3d6+15)
Face/reach 15 ft./10 ft.
Base Atk +13; Grp +30
Atk Options Improved Grab, swallow whole
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Abilities Str 32, Dex 12, Con 25, Int 2, Wis 15, Cha 10
SQ Low-light vision, scent
SA Improved grab
Feats Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track
Skills Hide -2, Listen +14, Spot +14


enlarged
N gargantuan animal
Init +0; Senses low-light vision, scent, listen +14, spot +14
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AC 14 (-3 size, +7 natural), touch 8, flat-footed 15; DR 10/magic
HP 252 (18d8+171 HD)
Fort +24, Ref +15, Will +12
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Melee bite +26 (4d6+19)
Face/reach 20 ft./20 ft.
Base Atk +13; Grp +40
Abilities Str 40, Dex 10, Con 29, Int 2, Wis 15, Cha 10
Skills Hide -6, Listen +14, Spot +14



AUGMENTED, ENLARGED GIANT SQUID
Gargantuan Animal (Aquatic)

HD: 12d8+66 (120 hp)
Init: +2
Speed Swim: 80 ft.
Armor Class: 17 (-3 size, +2 Dex, +8 natural), touch 9, flat footed 15; DR 10/magic
Base Attack/Grapple: +9/+39
Attack: 10 tentacles +20 melee (1d6+14) and bite +13 melee (2d8+7)
Space/Reach: 20 ft./20 ft. (35 ft. w/tentacles)
Special Attacks: Constrict 1d6+14, improved grab
Special Qualities: Ink cloud, jet, low-light vision
Saves: fort +17, ref +15, will +9
Abilities: Str 38, Dex 15, Con 21, Int 1, Wis 12, Cha 2
Skills: Listen +10, Spot +11, Swim +22
Feats: Alertness, Diehard, Endurance, Toughness (2)

Character Theme: Philosopher
Background: Tribal Origin
Personality Archetype: Crusader
Personality Trait: Patriotic




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