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Investigator Name: Sharon Mortensen Occupation: Astronaut Colleges, Degrees: Birthplace: Des Moines, IA Mental Disorders: Sex: F Age: 35 |
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Sanity: 50
Magic: 10
HP: 16
| Accounting 10% | Anthropology 1% | Archaeology 31% |
| Astronomy 61% | Bargain 5% | Biology 1% |
| Chemistry 1% | Climb 50% | Computer Use 31% |
| Conceal 15% | Credit Rating 15% | Cthulhu Mythos 0% |
| Disguise 1% | Dodge 40% | Drive Auto 20% |
| Electrical Repair 60% | Electronics 1% | Fast Talk 5% |
| First Aid 30% | Geology 1% | Handgun 20% |
| Hide 10% | History 20% | Jump 35% |
| Law 5% | Library Use 25% | Listen 25% |
| Locksmith 1% | Machine Gun 15% | Martial Arts 1% |
| Mechanical Repair 20% | Medicine 5% | Natural History 40% |
| Navigate 10% | Occult 5% | Operate Hvy. Machine 51% |
| Persuade 15% | Pharmacy 1% | Photography 50% |
| Physics 41% | Pilot: Spacecraft 65% | Psychoanalysis 1% |
| Psychology 5% | Ride 5% | Rifle 25% |
| Shotgun 30% | Sneak 10% | Spot Hidden 35% |
| Submachine Gun 15% | Swim 25% | Throw 25% |
| Track 10% | Fist/Punch 50% | Head Butt 10% |
| Kick 25% | Grapple 25% |
a life-support suit with a 6-hour supply of oxygen and built-in communications equipment (HPs 5);The party has:
a flashlight with a 6 hour charge (HPs 8); and
a neutron rifle (base skill 25%; does 2D20 radiation damage; base range 10/20/50 yds; attacks per round ½; charges per rifle 10; HPs 10; mal 98)
two moon rovers, each of which is equipped with a radio, computer and radar equipment; seats 6 people; and has enough charge to operate continuously for 48 hours;All of the chargeable equipment can be recharged, in one fifth the amount of its run-time (i.e., if it runs for 6 hours, it takes 72 minutes to charge), if it can be connected to an appropriate power source (for instance, the nuclear power plant at the moon base).
six extra oxygen packs;
two military first aid kits;
two 100-foot ropes made of durable nylon (HPs 15);
ten extra neutron rifle ammunition packs;
three neutron bombs (must be placed on the ground and can be detonated with a remote; base skill 85%; damage 3D20 to anyone within the blast radius who is not sheltered; blast radius 75 yds; one use; 10 HPs; mal 98)
two heating units with enough charge to last 6 hours (HPs 8);
and a 3-day supply of food and water for each player.