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Find ancient records to give a boost to your preaching efforts, or build Rameumptom to win converts to your false religion! Raise the "Banner of Freedom" to protect your lands from attack! Build ships, fortify your cities, lure armies out of their fortifications with decoys, attempt forced marches, and use spies to gather intelligence on enemy forces or even to assassinate an enemy general. You can establish a tributary kingdom (like the kingdom of Zeniff) to try to get a foothold in your opponent's lands. If your kingdom is righteous enough, you may even be able to recruit a special, elite force of "stripling warriors," and "divine aid" can come to the rescue! Powerful leaders like Alma the Younger, Amalickiah, Kishkumen, and General Moroni can aid--or hinder--your cause. Events like "monsoons," "floods," and "earthquakes," and special movement rules help recreate the challenges of traveling and maintaining communications in the jungles and forests of the ancient Americas.
The map, based on John Sorenson's painstaking analysis of the over 540 geographic references in the Book of Mormon, features rivers, mountains, and wilderness, provinces, cities, and "Great Cities," all arranged so as to realistically recreate the strategies and movements described in the Book of Mormon.
You don't have to know a thing about the Book of Mormon to play Zarahemla, though for those familiar with the book, the game offers a deepened appreciation of the text.

If you are a game producer or distributor and are interested in Zarahemla, e-mail me!